A Bleach RPG with a new plot. You can play as your favorite character, or make a custom one. Have fun!
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Welcome to Bleach Unified!

Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Important Links
Staff
Head Admin
Byakuya Kuchiki
Byakuya Kuchiki
______________
Admin
Soren
 
Marcos
 
Majeh
_____________
Moderators
Kuraiyami Hana
 
Vengeance
 
Lemmy
 
Orihime Inoue
Taken Canon Characters
Byakuya Kuchiki
Rukia Kuchiki
Renji Abarai
Neliel Tu Oderschvank
Urahara Kisuke
Rangiku Matsumoto
Orihime Inoue
Yoruichi Shihoin
Ichigo Kurosaki
Soifon
Ulquiorra Schiffer
Retsu Unohana
Shunsui Kyouraku
Shinji Hirako
Nemu Kurotsuchi
Aaroniero Arruruerie
Kenpachi Zaraki
Juushiro Ukitake
Momo Hinimori
Chizuru
Luppi
Kira Izuru
Shūhei Hisagi
Tia Hallibel
Tousen Kaname
Szayel Aporro Granz
Grimmjow
Nanao Ise
Affiliates
       
An all-anime Crossover RPRPG World
 
Bleach Untold Stories RP  
         
The Bleach Society Role-PlayRPG CircleRPG-DBleach: The Timeless WarRunes Of Magic
 
 
 
 
 
 
 
 
 
 
 
Latest topics
Top posters
Byakuya Kuchiki
 
Lemmy
 
Sairento Bakuhatsu
 
Kensei Kontan
 
Reina Hikari
 
Kuraiyami Hana
 
Soren
 
Majeh
 
Ayame Hikari
 
Chris
 
Credits
Forum© Forumotion.com.
Site Skin/Layout© Forumotion.com
Bleach©  Kubo Tite

Share | 
 

 Real-time strategy

View previous topic View next topic Go down 
AuthorMessage
tranthuongbn01




PostSubject: Real-time strategy   Wed Jan 19, 2011 3:43 pm

Real-time strategy (RTS) is a sub-genre of strategy video game which do not progress incrementally in turns.[1] Brett Sperry is credited with coining the term to market Dune II.[2][3]
In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.[4][5]
The tasks a player must perform to succeed at an RTS can be very demanding, and complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environments, most prominently the technique of "clicking and dragging" to select all units under a given area.
Though some game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games.[5] For instance, city-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be "real-time strategy".[6]

sofaer
MAC brush sets
Back to top Go down
View user profile
 
Real-time strategy
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» IRC channel for real time RP
» Post yourself in real life!
» Time Commanders
» I Wish These Were Real Comic Chars
» 110208 Netizens calculate Seohyun's real weight

Permissions in this forum:You cannot reply to topics in this forum
Bleach Unified :: Chat Area :: General Chat-
Jump to: